Table tennis by the rules: game-by-game scores and the ITTF protocol
Table tennis is one of the few sports where players level on points are separated by a long chain of rules: head-to-head, game ratio, point ratio. HoneyCup applies it by the national federation rules and shows the table the way a paper protocol looks.
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Game-by-game scores
You can enter a match briefly — “3:1” — or game by game: “11-9, 7-11, 11-5, 11-8”. In the second case HoneyCup checks every game against the rules: to 11 with a two-point margin, no extra or missing games. A score like “11-10” or “9-7” will not save, so typos show up at once.
A protocol like on paper
The cross table has a “Protocol” display mode, like the classic ITTF protocol. The top of a cell holds match points (win — 2, loss — 1). Below, the winner's cell lists the opponent's points in each game, with a minus for a lost game (a 3:1 match reads “9, 5, −9, 7”), and the loser's cell shows the game score in red.
Places on equal points
When several players are level on points, places are decided only by the matches between them: first points in those matches, then the ratio of games won to lost, then the ratio of points. The ratio is shown as a small chip by the Points column, so it is clear why one player ranks above another.

Seeding and formats
The order of the participant list is the seeding by strength: number one is the strongest. For double elimination brackets there is an “All places” mode following the federation scheme — see the double elimination article.
How to start
- Create a tournament, pick “Table tennis” as the sport and choose a format.
- In the settings choose game-by-game scoring and the number of games per match.
- For a round-robin table turn on the “Protocol” display.
- Enter scores by game — tie-breaks are worked out automatically.


